[itemdef i_rare_yataghan] NAME=Yataghan ID=i_katana DAM=17,38 WEIGHT= 6.0 // Standart is 8.0 CATEGORY=Provisions - Rares SUBSECTION=(c) STunT DESCRIPTION=Yataghan (katana) +15 On=@Create HITPOINTS=100 COLOR=1156 On=@Damage // 3d8+2 if !<cont> return 1 elseif !<cont.ischar> return 1 elseif <cont.serial>==<src.serial> return 1 endif more2 = {5 26} if <eval(<cont.swordsmanship> + (<cont.food>*5))> > <eval(rand(1160))> more2 = <more2> + 15 endif f_damage_sword src.damage <more2> f_crash_sword more2 = 0 return 1 On=@Targon_ground return 1 on=@spelleffect if (<argn>==27) && <cont> src.sysmessage Curse fizzle! return 1 endif [itemdef i_rare_bo] NAME=Bo ID=i_staff_black DAM=8,33 WEIGHT=8. 0 // Original is 11.0 CATEGORY=Provisions - Rares SUBSECTION=(c) STunT DESCRIPTION=Bo (Black Staff) +15 On=@Create HITPOINTS=100 COLOR=1156 On=@Dclick equip return 1 On=@Damage // 5d6+3 = 8-33 if !<cont> return 1 elseif !<cont.ischar> return 1 elseif <cont.serial>==<src.serial> return 1 endif more2 = {8 33} if <eval(<cont.macefighting> + (<cont.food>*5))> > <eval(rand(1160))> more2 = <more2> + 15 endif f_damage_mace src.damage <more2> f_drop_weapon return 1 on=@spelleffect if (<argn>==27) && <cont> src.sysmessage Curse fizzle! return 1 endif [itemdef i_rare_scythe] Name=Scythe ID=i_bardiche DAM=5,43 CATEGORY =Provisions - Rares SUBSECTION=(c) STunT DESCRIPTION=Scythe (Bardiche) +15 On=@Create HITPOINTS=100 color=color_o_obsidian On=@Targon_ground return 1 On=@Damage // 2d20+3 = 5-43 if !<cont> return 1 elseif !<cont.ischar> return 1 elseif <cont.serial>==<src.serial> return 1 endif more2 = {5 49} if <eval(<cont.swordsmanship> + (<cont.food>*5))> > <eval(rand(1160))> more2 = <more2> + 20 endif f_damage_halberd src.damage <more2> f_crash_mace more2 = 0 return 1 on=@spelleffect if (<argn>==27) && <cont> src.sysmessage Curse fizzle! return 1 endif [ITEMDEF i_rare_hawks_claw] NAME=Hawk's claw ID=i_scimitar DAM=16,42 CATEGORY=Provisi ons - Rares SUBSECTION=(c) STunT DESCRIPTION=Hawk's claw (scimitar) +15 On=@Create HITPOINTS=100 COLOR=color_w_fire On=@Damage // 2d14+2 if !<cont> return 1 elseif !<cont.ischar> return 1 elseif <cont.serial>==<src.serial> return 1 endif more2 = {4 30} if <eval(<cont.swordsmanship> + (<cont.food>*5))> > <eval(rand(1160))> more2 = <more2> + 15 endif f_damage_sword src.damage <more2> f_crash_sword more2 = 0 return 1 On=@Targon_ground return 1 on=@spelleffect if (<argn>==27) && <cont> src.sysmessage Curse fizzle! return 1 endif [itemdef i_rare_blade] NAME=Blade ID=i_katana DAM=17,38 WEIGHT=7.0 // Standart is 8.0 CATEGORY=Provisions - Rares SUBSECTION=(c) STunT DESCRIPTION=Blade (katana) +13 On=@Create HITPOINTS=100 COLOR=color_o_steel On=@Damage // 3d8+2 if !<cont> return 1 elseif !<cont.ischar> return 1 elseif <cont.serial>==<src.serial> return 1 endif more2 = {5 26} if <eval(<cont.swordsmanship> + (<cont.food>*5))> > <eval(rand(1160))> more2 = <more2> + 13 endif f_damage_sword src.damage <more2> f_crash_sword more2 = 0 return 1 On=@Targon_ground return 1 on=@spelleffect if (<argn>==27) && <cont> src.sysmessage Curse fizzle! return 1 endif [eof] |